Please enter your username or email address to reset your password. I've tried to be as impartial as possible, but I would love your input. It also depend on the type of aircraft you are using (light ore heavy fighter; special or multi-purpose). mobile warfare is great if you like breaking into enemy land fast and surrounding their troops for a quick kill. Its bonuses primarily apply to planning, although it has some minor boosts for infantry. I hope you enjoy my content. 1) Introduction: 2) General Advice: 3) National Focus and Political Power: 4) Research in Brief: 5) Division Templates: 6) Dealing with the Axis: 7) Final Tips: Introduction: Unlike my previous guides on the Soviet Union and German Reich, France is one of the more difficult (but still enjoyable) nations to play as. Bear in mind, these are very similar to what I would use if I were playing another European nation such as France or the UK. Espaol - Latinoamrica (Spanish - Latin America). Air is far simpler than this flow chart makes it out to be. Pick Mass Mobilization. Motorised: 7 motorised, 2 infantry, engineer company. Hearts of Iron IV: The Netherlands Guide - KeenGamer Land Doctrine Flowchart! Before this, Holland was a rather dull nation to play being easily swept up as part of German expansion. This item will only be visible in searches to you, your friends, and admins. I usually play Germany or the USSR, and while mobile warfare is cool, as the USSR I'm finding the supply needs reduction very effective in mass assault (as well as some solid overall bonuses). But if you want to invade the United States, roll over Europa, or have some other crazy ideas, while also being confident that you can handle Africa, China or whatever, go ahead and switch to something you are more comfortable with. Personally, I would take Superior Firepower. good for wars of attrition. Baldurs Gate 3 Real Time Combat Will Never Happen! Today is another beginner guide video, where I discuss what each land doctrine is best suited form, as well as some general information to go. MOBILE WARFARE Main users: Germany. Even better when you mostly agree but find nice little tidbits to tweak your armies. Yet, at the same time, Holland gets a few horrible traits like -50% recruitable population and decreased construction speed meaning you either risk war or begin the game with a meager industry. We cover a variety of games including World of Warcraft, Cyberpunk 2077, Fallout 4, HOI4, Final Fantasy X/X-2, Skyrim, Valheim, The Outer Worlds, Dead by Daylight, Deaths Door, The Forgotten City, ICARUS, Elden Ring, Sifu, Stranger of Paradise: FFO, Hogwarts Legacy, Starfield, Rust, Stray, Gotham Knights, Sons of the Forest, and other AAA and indie game titles. Construction 1 is done, proceed with Superior Firepower. This item will only be visible in searches to you, your friends, and admins. You should first choose obtain foreign colonial investment in the focus tree. wouldnt it be best to pick blitzkrieg instead of mobile infantry, to get the absolute most out of your tanks? Infantry: 7 infantry, 2 artillery, recon company, engineer company and anti-tank. Pokmon Scarlet and Violet | Iron Leaves Tera Raid Event Guide, Strayed Lights Review: Fight for the Light (PS5), How to Mod Stardew Valley on Steam: Two Easy Methods. Land battle - Hearts of Iron 4 Wiki - Paradox Wikis You can manually control divisions. Specific Doctrines for specific Countries(debatable). Desperate Defense or Modern Blitzkrieg?Modern Blitzkrieg is the obvious first choice. It has amazing offense capabilities but weak on defense. Of course, with the focus tree being so large now, I thought it would be wise to only list the most important focuses for ease of reading. The national focuses for facsism in minors are ridiculously op m9, Using AI division and research tweak mod and playing as japan i saw several american divisions in france holding the german army and inflicting more than 1 million casualities. other nations going for tanks could and should still pick mobile infantry. @the Pagan today (before the rework of combat width etc) superior firepower. Go for modern blitzkrieg path for better offense. JavaScript is disabled. Since I usually don't have trouble winning the initial fight in Europe (since I can just retreat into low infra provinces with no penalty, meanwhile Germany is facing basically the same logistical nightmare it did IRL), I notice that the inevitable war in China (in every game the UK and Americans sends massive troops there via phillipines so it becomes a front every bit as large in scale as Barbarossa, but with even less infrastructure) and Africa and South America (where, thanks to the AI spamming naval bombers, it is necessary to establish a base in Guyana or something and slowly build it up and wear them down before the 80000 naval bombers they build insta-nuke any ship in range). Best Doctrines in HOI4 - Land, Air, and Naval Doctrines Tier List By improving how close air support interacts with divisions we can lay waste to enemy divisions with optimal support. This doctrine affects artillery actions. The base cost is 200 days for Land Doctrines/Air Doctrines and 250 days for Naval Doctrines, so it will take considerable time to replace a fully researched doctrine. ), Land Doctrine (mobile warfare giving you bonuses to motorised divisions, though it may be worth adopting superior firepower should you side with the Allies or Soviets), Artillery (pretty straightforward improves the effectiveness of your divisions), Infantry and support companies (engineer, recon and signal companies are useful avoid field hospitals as they use a high amount of motorised equipment and dont benefit your army). personally i believe the best land doctrine is based on how you wage war. I've never really got the hang of using Tanks and Armour so it's Inf/Art that win wars for me. Admittedly, even with the new focus tree, youre going to struggle to compete with Germanys army and Britains navy, but the new focus tree makes the Netherlands an interesting country to play nonetheless. Just adding, mobile warfare is the best tank doctrine so soviets should go for it as well. Outside of creating strong divisions, choosing the right land doctrine is the most impactful decision you can make about your armies effectiveness. The 20% Soft attack and Defense is getting halved to 10%. Are you planning on getting on the offensive? Both mass assault and mobile have nice man power end game bonuses (up to 5%). Main firepower is focused on lightweight units, so the doctrine is especially effective against nations that rely on infantry for their strength. Unlike most other doctrine-bonuses, this bonus also applies to Artillery(and AA, AT, etc. Your enemy must replace them at great cost, if at all. The minimum amount of divisions you need is 24 I recommend getting about 36 (a mix of infantry and motorised).
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